Spearheaded development of a scalable 3D apparel sample pipeline that supports thousands of products per season while ensuring high-quality visual standards.
Onboarded and managed a key strategic vendor, overseeing QC and proof-of-concept deliverables that successfully scaled into a full product line.
Led a team of six 3D artists, providing feedback, mentorship, and career development to foster a collaborative, high-performance culture.
Designed and facilitated 3D training programs and workshops, transitioning artists from 2D to 3D workflows and elevating studio-wide production capabilities.
Worked cross-functionally with tech teams to implement data automation systems that scaled workload capacity by 400%.
Administered a project management system that optimized task tracking, capacity, and curated footwear asset libraries for future growth.
Collaborated with leadership and art teams to develop workflows and define asset standards, ensuring alignment across production.
Built and maintained a centralized intake system that enabled KPI reporting, and eliminated ad-hoc request.
Created AAA-quality environment and prop assets from highpoly modeling to engine integration.
Developed modular kits, trims, and tiling materials to support efficient environment creation and maintain stylistic consistency across levels.
Integrated assets into Unreal Engine with clean material setups, optimized LODs, and collision for efficient in-game performance.
Led a team of three artists in producing environment assets for a AAA project, ensuring delivery met artistic vision, technical standards, and production deadlines.
Provided feedback and art direction on assets to maintain quality, performance, and visual cohesion across environments and props.console, mobile, and AR/VR platforms.